普通技
Evaluation
Blanka's long-range crouching normal with excellent reach for poking and whiff punishing. Cancels into various special moves to continue pressure.
How to Use
Notes on how Blanka uses Crouching Medium Punch — combo routes, pressure, pokes — to be added.
How to Counter
Long-reaching crouching normal — great for poking and whiff punishing. Blanka cancels into various specials from here to continue offense.
After a cancel Drive Rush from 2MP, Blanka can make 2LP a true blockstring — but the situation is only +2 outside throw range and not very threatening. Instead, Blanka will use the following non-true-blockstring options:
- 4MK
- Can hit-confirm, but also a greed option for Blanka
- +6 on block, within throw range
- Can be interrupted with an invincible reversal
- HK
- Cannot hit-confirm
- ±0 on block
- Can be interrupted with an invincible reversal
Recommended counters
- Buffer an OD invincible reversal
- Blanka often uses non-true-blockstring strings, so buffer one when you have meter
- 6KKK is an option to bait the reversal, but it costs 3 bars for Blanka and is not something Blanka wants to do often. Be careful mainly when you have Blanka cornered, since it gives a corner escape
- Blanka often uses non-true-blockstring strings, so buffer one when you have meter
- Just Parry
- Option for those who cannot land invincible reversals consistently
- Drive Reversal
The clip below records:
- 2MP → cancel Drive Rush → 4MK
- Interrupt with invincible reversal
- 2MP → cancel Drive Rush → HK
- Interrupt with invincible reversal
- Even if the interrupt fails, HK is ±0 on block — press a 4F button afterward

